Procedural Pattern Explorer
A desktop app that generates animated procedural visuals. (fractals, Voronoi diagrams, L-systems...)
Junior game developer focused on gameplay & tools — Java · Rust · Unity · Python · C++ · Lua.
I love building unique mechanics, useful tools, and high-performance systems. I'm also creating a programming language in Rust called Ferra.
Designed & implemented from scratch in Rust. Private source, available for professional review.
Ferra is a general-purpose, statically-typed language with a hand-rolled lexer, parser (AST), type checker with inference, and a custom bytecode VM. It includes a REPL and standard library basics. Built over several years (~7k+ LOC) to explore compilers, type systems, and VM design.
fn fib(n: Int) -> Int {
if (n <= 1) return n
return fib(n - 1) + fib(n - 2)
}
print(fib(10)) // 55
Interested? I can share excerpts or walk through the architecture during interviews.
A desktop app that generates animated procedural visuals. (fractals, Voronoi diagrams, L-systems...)
A real-time 2D network simulation sandbox that demonstrates client prediction, server reconciliation, and the effects of latency, jitter, and packet loss with interactive tuning.
Want to collaborate or chat about a role? Reach me at dracticalbusiness@gmail.com or use the form below.